Portfolio

Ali Kassab

Unity Game Developer

Cairo, Egypt

About

Gameplay and Systems Engineer with experience shipping cross-platform titles on PS5, PS4, PC, Android, and iOS.

Specialised in scalable gameplay architecture, multiplayer systems, AI behaviour design, and performance optimisation for production-ready indie, AA, and AAA projects — with a steadfast focus on clean architecture, modular systems, and long-term maintainability.

Core Skills

3+ Years

  • C# / .NETExpert
  • Unity EngineMaster
  • C++ / SFMLProficient
  • Multiplayer — Photon, NetcodeAdvanced
  • AI — Behaviour Trees, FSM, A*Advanced

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Released Games

Professional Work

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Technical Expertise

Technical Skills

Languages & Engines

Core Technologies

Production work in Unity and C#, with low-level C++ for engine and porting work.

Unity C# C++ SFML Photon PUN Photon Fusion Unity Netcode

Systems & Architecture

Scalable Design

Modular, maintainable systems built on clean architecture and proven design patterns.

OOP Design Patterns System Architecture Multithreading Async Data-Driven Tooling

Gameplay, AI & Networking

Systems in Motion

AI behaviour, multiplayer, and the performance tuning that keeps it all shipping at frame rate.

Behaviour Trees FSM Pathfinding A* BFS / DFS Multiplayer Networking Localisation Performance Optimisation

Shipped Across

PlayStation 5 PlayStation 4 PC Android iOS

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Personal Labs

Personal Projects

AK
Precision in the shadows is where the most impactful gameplay emerges. Every line of code is a brushstroke in a player's memory.